October 19th, 2008 by Craig (email author)

Description
“Turrican fought an epic battle against Morgul and won a stunning victory against great odds. Once again he embarks on a rescue mission. Five worlds and twelve levels await him in his Final Fight against the remnants of Morgul’s creation. The classic run-and-gun shooter saga continues with Turrican II: The Final Fight, a game featuring state-of-the-art visuals, five worlds packed with hidden secrets and treasures, and seven mega-weapons including a powerful flamethrower.” [box art]
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September 9th, 2008 by Craig (email author)

Description
“You are a feared gunslinger, until you attempt to help a woman whose life has been destroyed by a mysterious Cabal. You too are sucked in and killed; when resurrected you are out for revenge.
Ken Silverman’s Build engine is the basis for what was possibly the goriest first-person shooter ever made up to this time. The environment is fully interactive, with moving floors and active vehicles. Destruction of landscapes is possible, and bullet holes being left by misplaced shots. The Build engine is 2.5D, so there are rooms above rooms and puzzles which are based on this.
People explode violently when taken out, to the point that you can use a zombie’s head like a football. Impaled victims can be found lying around, and people die in different ways depending on how they are attacked and in which part of their body.” [mobygames]
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August 24th, 2008 by Craig (email author)

Description
“Stardust is basically Asteroids, but with a lot of modifications to the basic gameplay. There are 30 standard levels split into groups of 6 – you can take these on in any order, but most fight an end-of-level bad guy once you finish all 6. While each level has the standard disintegrating rocks to destroy, all but 2 of them have extra bad guys, with a range of attack patterns.
There are a number of different weapons available, which are collected by moving your ship so that it crosses their paths as they float through space. Each of these can be powered up – some weapons start strong but can’t be powered up as much as others; fortunately you can power up one weapon while using another. Extra lives, shield enhancements and a smart bomb are also on offer.
Along with the standard levels, there are also 4 tunnel levels, which involve shooting what you can and dodging everything else as you dart through a ray-traced tunnel, and 2 optional Thrust-style bonus levels in which lives can be won or lost.” [mobygames]
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